AI Insights · Timothy · April 2022
Top 5 Idler Games on Android in the US: Q1 2022
Discover the performance trends of the top 5 Idler Games on Android in the US during Q1 2022, including weekly downloads, revenue, and active user metrics.
During the first quarter of 2022, the top 5 Idler Games on the Android platform in the United States showcased interesting trends in terms of downloads, revenue, and active users. Here's a detailed look at each game's performance, based on data from Sensor Tower.
Gold & Goblins: Idle Merger from AppQuantum experienced a relatively stable weekly revenue throughout the quarter, peaking at approximately $269K in mid-March. Weekly downloads saw a notable dip in January, bottoming out around 26K, but recovered to over 31K by the end of March. The game maintained a consistent number of weekly active users, averaging around 60K to 70K.
Idle Lumber Empire, another title by AppQuantum, saw its weekly revenue decrease from $171K at the start of January to around $99K by the end of March. The game’s weekly downloads also fluctuated, starting the quarter at about 59K and dropping to approximately 35K towards the end. Active user numbers remained robust, with a peak of 132K in late February before settling around 99K by the end of the quarter.
Idle Mafia - Tycoon Manager from Century Games PTE. LTD. had a mixed quarter. Weekly revenue began at $111K and saw a decline, ending March at around $75K. Downloads followed a similar downward trend, starting at nearly 12K and dropping to 5.8K. Active users saw a peak of 100K in mid-January but gradually decreased to about 68K by the end of March.
Bud Farm: Idle Tycoon by LDRLY Games had a steady performance in terms of revenue, beginning the quarter at $99K and ending at nearly $97K. Weekly downloads fluctuated, starting at around 5.8K and ending at 4.8K. Active users remained relatively stable, averaging around 32K throughout the quarter.
Idle Miner Tycoon: Gold & Cash from Kolibri Games demonstrated solid performance metrics. Weekly revenue ranged from $57K to $73K, with a consistent flow. Downloads hovered around 28K to 38K, while active users were notably high, averaging above 380K and peaking at 423K in late January.
For more detailed insights and data on these games, visit Sensor Tower.